Godric Cheat Sheet



Stat Change Cheat Sheet


  • Scarred Legion: (Teamwork Feat)
    You gain a +2 bonus on Intimidate checks. You also gain a +2 morale bonus on Will saving throws while adjacent to an ally with this feat (Solo Tactics). When you charge, if you started the charge adjacent to an ally with this feat, you retain the bonus on Will saves until the start of your next turn.

  • Weapon Focus: (Feat)
    You gain a +1 bonus on all attack rolls you make using Greatswords

  • Power Attack: (Feat)
    When base attack is +4 or more, – 2 to attack for + 4 damage. + 6 damage if bite or two handed.

  • Hurtful: (Feat)
    When you successfully demoralize an opponent within your melee reach with an Intimidate check, you can make a single melee attack against that creature as a swift action. If your attack fails to damage the target, its shaken condition from being demoralized immediately ends.

  • Dazzling Display: (Feat)
    Full-round action that provokes AoO. While wielding a weapon in which you have Weapon Focus (Greatsword), you can make an Intimidate check to demoralize all foes within 30 feet who can see your display.

  • Intimidating Glare: (Rage Power)
    The barbarian can make an Intimidate check against one adjacent foe as a move action. If the barbarian successfully demoralizes her opponent, the foe is shaken for 1d4 rounds + 1 round for every 5 points by which the barbarian’s check exceeds the DC.

  • Rage:
    8 rounds per day (+ 2 more each barbarian level)
    Free Action
    + 4 bonus to Strength & Constitution:
  • + 2 on Attack and Damage rolls
  • + 2 HP per character level
    + 2 on Will Saves
    - 2 AC
    End rage as free action: fatigued for one minute. (10 rounds)
    While in a rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skill (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration (such as spellcasting).

  • Werewolf Form:
    Scent | Track | Survival | Trip | Grapple
    Full Round: DC 15 Con check to enter, DC 20 to leave
    DC 20 Will Save to remember what happened while transformed.
    + 2 Strength and Constitution (+ 1 HP per character level, + 1 to Attack and Damage)
    + 4 AC (natural armor)
    DR 5/silver
    Lycanthropic Empathy
    Claws: 1d4 + strength modifier
    Bite: 1d6 + 1-1/2 strength modifier
    Full Attack: 2 Claws + Bite (-5 to both claw attacks)

  • Wolf Form: (animal, see link for base stats)
    Scent | Track | Survival | Trip | Grapple
    Full Round: DC 15 Will save to enter, DC 20 to leave
    DC 20 Con check to remember what happened while transformed.
    + 2 Strength and Constitution (+ 1 HP per character level, + 1 to Attack and Damage)
    + 4 AC (natural armor, 2 more than base animal)
    DR 5/silver
    Lycanthropic Empathy
    Bite: 1d6 + 1-1/2 strength modifier

Level 0 Spells: (Infinite)

Level 1 Spells: (4/day)



  • Judgment:
    Action: Swift
    Duration: Encounter
    Times per day: Once at first level. One additional time every 3 levels thereafter.
  • Destruction: +1 bonus on damage rolls.
  • Healing: +1 HP per round.
  • Justice: +1 bonus on attack rolls
  • Piercing: +1 bonus on concentration and caster level checks vs spell resistance.
  • Protection: +1 bonus to Armor Class.
  • Purity: +1 bonus on all saving throws.
  • Resiliency: DR 1/magic.
  • Resistance: 2 points of energy resistance against one energy type.
  • Smiting: Weapons count as magic for the purposes of bypassing damage reduction.




  • Future Level Plans:
    6: Barbarian 3, Trap Sense 1
    7: Barbarian 4, Disheartening Display (feat), Knockback (rage power)
    8: Barbarian 5, Improved Uncanny Dodge
    9: Barbarian 6, Gory Finish (feat)
    10: Barbarian 7, DR 1
    11: Barbarian 8, Cornugon Smash (feat), Terrifying Howl (rage power)
    12: Inquisitor 4, Judgement 2/day
    13: Inquisitor 5, Bane, Discern Lies, Feat
    14: Inquisitor 6, Teamwork Feat
    15: Inquisitor 7 Judgement 3/day, Feat
    16: Inquisitor 8, Second Judgement
    17: Inquisitor 9, Teamwork Feat, Feat
    18: Inquisitor 10, Judgement 4/day
    19: Inquisitor 11, Stalwart, Feat
    20: Inquisitor 12, Greater Bane, Teamwork Feat






Godric Cheat Sheet

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